Cobalt Strike 4.9 is now available. This release sees an overhaul to Cobalt Strike’s post exploitation capabilities to support user defined reflective loaders (UDRLs), the ability to export Beacon without a reflective loader which adds official support for prepend-style UDRLs, support for callbacks in a number of built-in functions, a new in-Beacon data store and […]
Read More… from Cobalt Strike 4.9: Take Me To Your Loader
Cobalt Strike 4.8 is now available. This release sees support for system calls, options to specify payload guardrails, a new token store, and more. We had originally planned to get this release out late in 2022 but progress was stymied due to the 4.7.1 and 4.7.2 patch releases that we had to put out to […]
Read More… from Cobalt Strike 4.8: (System) Call Me Maybe
Equip your experienced red teamers with this testing bundle that features Cobalt Strike, an adversary simulation tool ideal for post-exploitation efforts, and OST, an expertly developed and assembled set of offensive security tools intended to assist in remaining undetected. Though both solutions are effective independently, OST and Cobalt Strike can empower red teamers even further […]
Read More… from Red Team Bundle Quote (CTA)
Cobalt Strike 4.7.2 is now available. This is an out of band update to fix a remote code execution vulnerability that is rooted in Java Swing but which can be exploited in Cobalt Strike. Remote Code Execution Vulnerability I’d like to start by giving credit to Rio Sherri (0x09AL) and Ruben Boonen (FuzzySec) from the […]
Read More… from Out Of Band Update: Cobalt Strike 4.7.2
Cobalt Strike 4.7.1 is now available. This is an out of band update to fix an issue discovered in the 4.7 release that was reported to be impacting users, and for which there was no workaround. We also took the opportunity to address a vulnerability that was reported shortly after the 4.7 release, along with […]
Read More… from Out Of Band Update: Cobalt Strike 4.7.1
Cobalt Strike 4.7 is now available. This release sees support for SOCKS5, new options to provide flexibility around how BOFs live in memory, updates to how Beacon sleeps and a number of other changes that have been requested by our users. We’ve also given the user interface a bit of a refresh (including support for […]
Read More… from Cobalt Strike 4.7: The 10th Anniversary Edition
Cobalt Strike 4.6.1 is now available. This is an out of band update to fix a few issues that were discovered in the 4.6 release that were reported to be impacting users and for which there was no workaround. This does not affect the 4.7 release, which is still on track to ship this summer. […]
Read More… from Out Of Band Update: Cobalt Strike 4.6.1
Cobalt Strike 4.6 is now available. As I mentioned in the recent Roadmap Update blog post, this isn’t a regular release, as it mostly focuses on security updates. There are also a couple of useful updates for users. A major release is planned for this summer, so this release lays the groundwork for the changes […]
Read More… from Cobalt Strike 4.6: The Line In The Sand
The User Defined Reflective Loader (UDRL) was first introduced in Cobalt Strike 4.4. to allow the creation and use of a custom reflective loader. This quickly took off by the community and its limits were pushed. Updates were made in 4.5 to help address some of these limits. Updates Increased Size A new hook BEACON_DLL_SIZE […]
Read More… from User Defined Reflective Loader (UDRL) Update in Cobalt Strike 4.5
The Sleep Mask Kit was first introduced in Cobalt Strike 4.4 to allow users to modify how the sleep mask function looks in memory in order to defeat static signatures that identified Beacon. This quickly took off in the community and its limits were pushed. Updates were made in 4.5 to help address some of these limits. Licensed users can download the updated kit from […]
Read More… from Sleep Mask Update in Cobalt Strike 4.5